![]() The whole thing feels like a process, and it doesn’t feel like you’re getting anything out of it. The boss battles are creative but also over quickly. There’s no real punishment for dying, aside from going through the world’s map destroying blocks to navigate around again. The little secret puzzle missions in the map are also too simple, aside from one or two, which were just named awkwardly, so it took a couple of goes. The whole HQ mechanic uses the same systems as the level editor included with the game. Once I unlocked a few more gimmicks for the HQ map, I didn’t even bother to defend the base. The hunt for Ellons is fine, but you must collect every single one and remove all the enemy bases to move on to the next world. The story mode is almost a tutorial for all the new modes and, unfortunately, devolves into a grind. There’s a limit to how many items can be on the battlefield at once, so you’ll need to be crafty to make something that can defend against different types of Lugion. The more you level up in the story, the more gimmicks you can deploy. But it’s not just bombs you’ll have access to there’s a bunch of gimmicks (their word, not mine) to slow them down or create a maze to make it hard to get in. In it, you’ll face off against a wave of enemies coming at your base. In reality, this HQ is the “Castle” mode in the multiplayer, but set up to be a part of the story. Along the way, you’ll be alerted by your Bomberman Bros that your HQ is under attack and have to return to that to defend. The Ellon are hiding in each area, and you must bring them back to base. There are still bricks in the ground in a convenient grid, which the game maneuvers you to get into battles with. Unlike the first game, which just used “Bomberman” stages as the template for the single-player, this game has three distinct worlds with different themes. There are 100 of these little creatures to collect on each planet in the game, and they can help you out by powering warp points, opening fences to new areas, and triggering Secret Puzzles. You see, the universe is under attack from the Black Moon, which leads the Bros. The story is told through 2D animated cutscenes, all fully voiced by the various Bomberman Bros. I hear you sigh - you’re probably not buying Bomerman to play through a story, and you can avoid it all if you want. ![]() ![]() Now, when I hear Bomberman and story mode, I get it. The two big headline acts for R2 are the game’s brand-new story mode and the Castle mode in multiplayer, which is a big mechanic throughout the story. So what has Konami added to what was a free-to-play package before to make it worth full price once again? Handheld screenshot Almost everything from that game has made it into this: Super Bomberman R 2. Konami said many people played that game, but clearly not enough to sustain it. It was obviously named Super Bomberman R Online, and it took less than two years to shut down, at the end of 2022. We didn’t get another Bomberman on the Switch until 2021. It was a bit much to ask full price for the package - but at launch, that’s what you get. One of those games was Super Bomberman R, and if you picked it up on day one, it wasn’t the worst game you could choose, but it was bereft of content and had a tacked-on single-player that was a bit of a grind. It’s hard to remember, but when the Switch launched it had just a handful of titles available physically on day one, and now there are thousands.
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